Click the MultiScatter button in the Create panel and drag an icon in your viewport to create an empty MultiScatter object in your scene.
Fully supports popular render engines including V-Ray, Arnold, Corona, and Mental Ray. multiscatter 1097 free
In standard 3D workflows, duplicating an object using traditional copy or instance commands increases the scene's file size and strains the viewport. When you attempt to clone a high-poly tree thousands of times to create a forest, 3ds Max must keep track of every vertex, edge, and face in the active RAM. This quickly leads to: Click the MultiScatter button in the Create panel