: Creators on the Steam Workshop have built physics props of the PlayStation Portable. Players download these models to use in sandbox building, machinimia, or customized weapon mods (like the classic UMD disc launcher).
If your request refers to a specific item or objective within a GMod map: gmod psp
For purists, a 2D sandbox wasn't enough; they wanted the authentic first-person GMod experience. Since the Source engine was out of the question, developers turned to an older, highly optimized engine that the PSP could run flawlessly: the Quake engine. : Creators on the Steam Workshop have built
: Using modern setups, players stream the PC version of Garry's Mod to hand-held devices, or look back at the nostalgia of early 2000s hardware limitations. Hardware Limits: Why a True Port Never Happened Since the Source engine was out of the
The PSP is one of the few handhelds that natively supported Lua scripting through homebrew. Since GMod addons are written in Lua, a dedicated developer could, in theory, rebuild the logic of GMod (not the graphics) on the PSP. You would have 2D sprites instead of 3D models, but the welding, constraints, and thrusters could theoretically work.
The main menu loaded instantly. No loading bar. Just a still image of gm_construct, but something was off. The skybox wasn't the normal blue sky. It was a void of grainy, purple and black checkerboards—the missing texture void—stretching into infinity.