Sonic 3c Delta 11

Reviewing the of the 1993 prototype builds Share public link

While the build suffers from memory management issues during late-game transitions, the core physics engine and level design are 98% complete. This document recommends archiving Delta 11 as the definitive reference for the "Director's Cut" of the project. sonic 3c delta 11

By referencing the landmark November 3, 1993 prototype (Sonic 3A 1103) alongside subsequent builds like Sonic 3C 0408 and 0517, this project reconstructs the original timeline, aesthetics, and mechanics planned before Sega split Sonic 3 into two separate cartridges. The v1.1 update refines this experience, providing enthusiasts with a seamless look into Sega's 1993 development cycle. Key Historical & Concept Preservation Reviewing the of the 1993 prototype builds Share

Updated title screens, menu art, and prototype-specific object graphics. The v1

Once patched, the ROM is compatible with a wide array of platforms. It runs on hardware-accurate emulators like and BlastEm , works on modern software like RetroArch , and is even compatible with flash carts for real hardware like the Mega EverDrive . One of the hack's design goals was to run on an unmodded Japanese Genesis, highlighting the creator's commitment to genuine hardware compatibility.