local replicatedStorage = game:GetService("ReplicatedStorage") local ppControlRemote = replicatedStorage:WaitForChild("PPControlRequest")
: Use Inverse Kinematics (IK) via the IKControl instance to make limbs react dynamically to the environment.
If you own a Roblox game (or one you are developing), you can write server-authoritative physics control scripts. Here's an ethical example:
-- Get the RemoteEvent from ReplicatedStorage local replicatedStorage = game:GetService("ReplicatedStorage") local ppControlRemote = replicatedStorage:WaitForChild("PPControlRequest")
local replicatedStorage = game:GetService("ReplicatedStorage") local ppControlRemote = replicatedStorage:WaitForChild("PPControlRequest")
: Use Inverse Kinematics (IK) via the IKControl instance to make limbs react dynamically to the environment. ROBLOX FE PP CONTROL SCRIPT
If you own a Roblox game (or one you are developing), you can write server-authoritative physics control scripts. Here's an ethical example: ROBLOX FE PP CONTROL SCRIPT
-- Get the RemoteEvent from ReplicatedStorage local replicatedStorage = game:GetService("ReplicatedStorage") local ppControlRemote = replicatedStorage:WaitForChild("PPControlRequest") ROBLOX FE PP CONTROL SCRIPT