Opengl 20 New! Jun 2026

, which allow a shader to output to several buffers at once—a critical feature for advanced rendering techniques like deferred shading. Texture Flexibility : Supported Non-Power-of-Two (NPOT)

Enabled rendering to several buffers simultaneously, essential for advanced post-processing. opengl 20

(Actual GLSL code omitted here but follows the vertex/fragment roles above.) , which allow a shader to output to