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Create your Supreme Roleplay account and join our amazing community Feature Completion : Players occasionally trade save files,
To set the record straight from the start: Workers & Resources: Soviet Republic was developed and released as a strictly . The developers at 3Division have stated that their focus has been on perfecting the core experience of building and managing a planned economy from the ground up. The official roadmap for the game has never included the development of a multiplayer mode, and developers have confirmed it is not a part of their plans. While some third-party retailers have occasionally listed "multiplayer" as a feature, these are now understood to be inaccurate product descriptions.
: Like many intense management sims, players constantly rely on the pause and fast-forward buttons to manage crises or wait out slow construction periods. In a live multiplayer environment, managing time controls across multiple players is notoriously difficult to balance without frustrating someone. Feature Completion
: Players occasionally trade save files, where one person builds for a certain in-game period (e.g., five years) before passing the file to the next person.
To set the record straight from the start: Workers & Resources: Soviet Republic was developed and released as a strictly . The developers at 3Division have stated that their focus has been on perfecting the core experience of building and managing a planned economy from the ground up. The official roadmap for the game has never included the development of a multiplayer mode, and developers have confirmed it is not a part of their plans. While some third-party retailers have occasionally listed "multiplayer" as a feature, these are now understood to be inaccurate product descriptions.
: Like many intense management sims, players constantly rely on the pause and fast-forward buttons to manage crises or wait out slow construction periods. In a live multiplayer environment, managing time controls across multiple players is notoriously difficult to balance without frustrating someone. Feature Completion
: Players occasionally trade save files, where one person builds for a certain in-game period (e.g., five years) before passing the file to the next person.
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