Created by a high school student, Gimkit requires players to answer questions to earn in-game currency. They then spend this currency on upgrades, power-ups, and multipliers.
Draw a 5x5 grid on the whiteboard. Fill each square with a question number. Divide the class into two teams (X and O). Teams select a square, and if they answer the corresponding question correctly, they claim that square. The goal is to get four in a row, but certain "hidden multiplier" squares instantly multiply their total team score. 3. Cooperative 100x Games
When you establish a "100x classroom," you are telling your students: We work hard in this room, but we play even harder. The discipline comes from the fact that if you misbehave, you don't get a detention—you get . And nothing hurts a 5th grader more than watching their team play Grudgeball without them because they were off-task.